I had to go into FlightGear to find the name for the location of my object, I would find it easier if you could just specify a position of an object. The placement information needs to go into tile files with a very specific filename. Pilots can simply give your addon's directories a higher priority. This allows (for example NL-2000) to provide scenery addons outside the main FlightGear folder. If the current tile does not exist there, it moves on to the second directory. FlightGear tries to load scenery-tiles from the first(top, in FGRun) directory. I could not find a way to place my objects in their own scenery package, the placement information goes into the same tiles as the global scenery.Īs of FlightGear 2.4.0 you can specify more than one scenery directory ( -fg-scenery=path1 path2 path3., or first page of the launcher/FGRun click the previous button on the Aircraft Selection page). The people that maintain our scenery database have some tools that automatically place thousands of objects at ground level, whenever a new scenery build is initiated (and thus likely changing the elevation, due to more accurate elevation data being used). ![]() An option to just place them at terrain altitude would be useful. So for one object it took a bit of trial and error to get this right. When placing the object you need to enter the altitude above MSL. You can move the tower-view around though, by clicking in the scenery, maybe that's slightly better than flying around in the UFO? This does require a little hack though, more info at our wiki. There is no slew mode, so I had quite some trouble to view my objects after placing. ![]() Nice blogpost Arno! Let me try to provide some quick answers on the questions that you raised: Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Ubuntu 14.04 shipped with GCC 4.8 could not handle full C++11 compatibility.Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. Ubuntu 14.04 LTS could not compile simgear (error with codecvt include) As of C++11 is enforced in simgear ( commit log). Have a look at comment #24 for a possible workaround. $prefix/bin/fgfs -fg-root=$prefix/data Troubleshooting Link error undefined reference to symbol Uninstall fltk 1.3 library sudo apt-get remove libfltk1.3-dev See the forum Only-a-black-screen problem If you are a nvidia user and only get a black screen at startup, you might suffer from Ubuntu bug 982485. Link fgdata to the data directory in FG-install Git clone git://.net/p/flightgear/fgdataĬreate directory to install FlightGear in and create environment variable:Įxport prefix=$HOME/FG-install & mkdir $prefixĬreate a build directory for each package and run cmake from there:Ĭmake -D CMAKE_INSTALL_PREFIX:PATH="$prefix" ~/fgsrc/simgearĬmake -D CMAKE_INSTALL_PREFIX:PATH="$prefix" ~/fgsrc/flightgear Git clone git://.net/p/flightgear/flightgear Git clone git://.net/p/flightgear/simgear simgear ![]() Sudo apt-get install git subversion build-essential cmake cmake-curses-gui libpng12-dev libfreetype6-dev libjpeg-dev libgif-dev libtiff5-dev libxmu-dev libxi-dev freeglut3-dev libalut-dev libxft-dev libxinerama-dev libboost-dev libplib-dev libopenscenegraph-dev libsvn-dev libudev-dev libfontconfig1-dev glew-utils libglew-dev qtbase5-private-dev qtdeclarative5-private-dev libcurl3-devĬreate a fgsrc directory and get the source code with git: Sudo apt install openscenegraph-3.4 libopenscenegraph-3.4-dev Sudo add-apt-repository ppa:openmw/openmw Sudo apt-get remove libopenscenegraph-dev libopenscenegraph100v5 # osg in apt is too old Install the following packages and libraries to be able to compile FlightGear:
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